![]() He’s holding a pistol and starts shooting when he sees me. Then a man, his face covered in a surgeon’s mask, runs through the doorway. A disfigured woman rushes through a doorway, more gunshots follow and the woman collapses on the floor. I hear two gunshots coming from the corner ahead. Beyond the arch lies a small set of stairs which I descend. As I do, I hear another woman’s voice, something about “I need this!” and then it’s gone. A woman called ‘Big Kate’ O’Malley has left a message of full of warning and instruction for the resort’s workforce.Ġ0:21 – I decide to head through the archway now. It displays how much “ammo” I have for my drill.Ġ0:18 – I walk past the neon arch to the opposite corner where a generator of some kind is sparking furiously from several dangling electrical cables. I pick up the fuel and notice, for the first time, a gauge at the bottom-left of the screen. Clearly someone has left their makeshift living quarters in a rush. Nearby is a gramophone, several tattered suitcases, a tin of potted meat (which I can eat to restore some health) and a can of drill fuel. To my left, a series of stone deckchairs sit on a raised platform overlooking the pool to my right, a bronze door with “Securis” emblazoned across it straight ahead, at the end of the room, a neon arch promises “Plasmid Therapies” in lurid pink.Ġ0:15 – Exploring further, I discover a mattress tossed into a corner. An empty swimming pool lies at the centre of the room, flanked lengthways by four stone pillars, each decorated with a sculpture of a woman with her arms raised above her head. Once the dramatic music subsides, I compose myself enough to take in my new surroundings. I follow, warily, to the well-lit exit.Ġ0:12 – I step out into the Adonis Baths and see a creature – lithe, agile – leap from one pillar to the next before vanishing at the far end of the room. ![]() As I crouch under a toppled Grecian pillar, I notice a small shadow dart across the wall ahead. Water continues to trickle down the walls and pool on the floor. It seems brighter than expected, as if the surface isn’t too far away. My drill makes short work of it.Ġ0:10 – The next room has an arched glass ceiling that affords a view of the ocean plant life outside. At the top, more coral blocks the corridor ahead. I glimpse two yellow dots in the darkness, presumably a Little Sister peering out of her hidey-hole. Halfway up I approach an ornate circular vent in the wall, instantly recognisable to anyone who played the first game. I look down and see a row of white flowers scattered across the floor.Ġ0:07 – Pink coral has formed around the banister of the staircase, illuminating the ascent in a fluorescent glow. Below that, pinned across the wall are dozens of old photographs of people – some candid, others posed, smiling. Below the scrawled message, a plaque reads: “City of Rapture, Established 1946”. Behind it, above a grand staircase leading to the mezzanine level, someone has scratched “Fallen, fallen is Babylon” in giant lettering on the wall.Ġ0:04 – I slosh through the water over to the stairs. “Adonis Luxury Resort” reads the sign on the room’s centre-piece statue. Did I just emerge from it? Collapse out of it? Ahead lies a room resembling a foyer. I’m a Big Daddy.Ġ0:02 – Looking around, there’s a Vita chamber behind me. I stand up and a drill piece protrudes from the bottom-right of the screen. The liquid settles and I see a diving helmet. My reflection disolves as I disturb the pool of water I’m lying in. Then a distorted female voice says something indecipherable. Note: I was playing a preview build of the Xbox 360 version.Ġ0:00 – The screen flashes white. I’ll get to why I’m confused, comfortable and intrigued later, but first here’s what happened during that first hour. ![]() You play as a Big Daddy – a prototype Big Daddy, in fact – and you are once again in the underwater city of Rapture. So what happens when I play through the first hour of BioShock 2? It leaves me feeling confused, comfortable, and more than a little intrigued.īioShock 2 follows on ten years after the events of the original game.
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